Grow a Garden 2 Value Calculator
How much is my crop worth?
Pick a crop, set its weight, choose one growth mutation (Gold or Rainbow), tick any environmental mutations and your friend count — the tool applies the GAG2 value formula and shows you a Sheckle value range. It's also a quick WFL (win / fair / lose) check: price both sides of a trade and compare.
How the calculator works
Every crop's sell value in Grow a Garden 2 is built from the same formula:
FinalValue = BaseValue × (Weight / BaseWeight)² × GrowthMult × (1 + ΣEnvMutations − N) × FriendBonus
- Base value & weight — the unmutated value of the crop at its base weight. Weight scales value quadratically, so a crop twice the base weight is worth roughly four times as much.
- Growth mutation — Gold or Rainbow, and you can only have one. Rainbow is the bigger multiplier.
- Environmental mutations — Electric, Frozen, Starstruck, Bloodlit, Chained, etc. These stack
additively inside
(1 + ΣEnv − N), whereNis how many you applied. - Friend bonus —
1 + 0.1 × friendsnearby; solo play leaves it at 1.
Want the full breakdown of each multiplier? See the Mutations list and Value list.
Why does it show a range?
Grow a Garden 2 is brand new, so two things aren't nailed down yet: the developers haven't published crop base sell values, and the community has fitted multipliers by testing — and sources disagree. Rather than fake one precise number, the calculator shows a range using the primary and alternate multipliers. Treat the output as a strong estimate and re-check after the next balance patch.
Calculator FAQ
How is value calculated by weight?
Weight matters more than anything else because it's squared. Doubling weight roughly quadruples value, which is why heavy mutated crops are the big earners.
Is this trade fair (WFL)?
Price each crop in the trade, then compare the midpoints of the ranges. If your side is clearly higher it's a win, similar is fair, lower is a loss. Because values are provisional, leave a margin before calling a close trade.
Are the numbers official?
No. Multipliers are community-fitted and base values are unpublished at launch, so values are provisional. We'll update them as the game's data settles.